hello! welcome to my digital garden! π
"a digital garden is something inbetween a personal blog and a wiki. it's a collection of evolving notes, essays, and ideas that aren't strictly organised by their publication date. they're inherently exploratory β posts are linked through contextual associations (bi-directional links). they aren't refined or complete - posts can be published as half-finished thoughts that will grow and evolve over time. they're less rigid, less performative, and less perfect than the personal "blogs" we're used to encountering on the web." - maggie appleton on digital gardening tools and resources.
the digital garden metaphor can go a really long way. understanding your knowledge as a web of relationships can make us question, manage and design our information ecologies in more conscious ways. i'm compiling my perspectives on knowledge design/management/sharing on the page: about - my approach to knowledge development, but it's still early.
for now, if you want to know more, you can check out maggie's amazing content on a brief history & ethos of the digital garden, daniel schmachtenberger's the war on sensemaking and my thoughts on the fields of tools for thought and personal knowledge management as a whole.
this place is my initial effort to share my findings publicly and continue to openly deepen an inquiry into:
how can we create systems that better support us in playing, coordinating and collaborating towards more sacred & regenerative presents?
the contents of this garden are also available to be explored as a (really cool! π) experimental interactive gigamap. click the image below to view it.
a bit more context
for the past 7 years, as an attempt to answer my own pressing existential questions and make sense of the reality we live in, i've been persistently researching themes such as:
- what is my place of unique contribution in the world?
- how can we live in more ethical and regenerative ways?
- is it even possible to create societies that are in service of the flourishing of life?
- what are the main challenges and constraints to moving - individually and collectively - in this direction?
my research led me to be consistently mapping our landscape of ideas, narratives, philosophies, initiatives, practices, approaches, challenges and opportunities in this space, as well as pursuing a few more specific inquiries and experiments into how to create better systems for social coordination and self-actualization.
therefore, you'll find 2 main types of content here:
-
a lot of different perspectives and diagnoses on the metacrisisβΉβΈ - i.e. a way of conceptualizing our historical moment that i find very useful, highlighting the underlying dynamics driving a lot of our personal, social and planetary crises, plus an ongoing mapping of responsesβΉβΆ to it.
-
my own reflections, projects and curation in this space: integrating different experiments, prototypes and designs into a theory of changeβΉβΈ for what i call the L1F3 support systemsβΉβ· - exploring how emerging initiatives and perspectives from the fields of consciousness developmentβΉβΈ, designβΉβΈ, technologyβΉβΈ, artβΉβΈ, regenerationβΉβΈ and gamesβΉβ· can inform and guide us towards systemic responses to the metacrisis.
a (clickable) overview of the garden
for clarity: the way i use the terms "games" and "systems" is (often) interchangeable. and the way i refer to technology is broadly as 5 different types: social, analog, digital, ancestral and psychotechnologies. i.e. by technology, i mean a mix of both systems design and technological development in all of these dimensions.
you'll also find loose notes here - exploring different ideas, resources, pathways to create thriving lives and societies, oriented towards supporting the integral development of humans and the flourishingβΉβ· of the whole, evolving from our dominant ones, so often based on win-lose dynamics and extractivist paradigms that are destroying the planetary systems we depend upon, promoting profound psycho-spiritual alienationβΉβΈ and leading us towards impeding systemic collapseβΉβΆ.
please note: the contents in this place can be dense - emotionally β€ and cognitively π§ - and some might be challenging to understand at first sight. i invite you to take your time exploring it. just follow what resonates and you might end up exploring lots of different references/perspectives and surprise yourself with the discoveries along the way! π·
also, i've been tending to this public space for the past ~2 years. it already has a lot of content, however most of it is still early stage and not well-polished at all. π± please consider this while navigating. π
*one might make the case that we're not really a global society, since there are still some uncontacted tribes and communities that don't have access to much of our global infrastructure, such as media and the internet. "global access" is very unevenly distributed. and while that's true, i'd say that's partial. we're already deeply globalized not just in terms of supply chains but also in terms of risks. any country with access to nuclear weapons, plus the acceleration of AI, ecological crises, biotechnology, and a series of other growing risks have the potential to harm the planet in ways that are consequential or even catastrophic for all of humanity and other species on earth.
*ps: this website is not currently optimized for mobile view, if something looks weird on your phone, select "use desktop version" on your browser settings to better visualize some elements, such as images and tables.
β how to navigate this space
just click anywhere that draws your attention and follow your curiosity. if you want a bit more directed navigation, here are a few more options:
a) a curated set of cornerstone pages which dive deep into the key themes and findings of my research, compiled in this garden.
b) β a very large relevance-based index of notes, which gives you a sense of most of the topics covered here (below).
c) πΈ a loose, experimental, self-directed navigation based on tags & patterns (early stage!)
d) πΊ a structured, organized, narrative way, in which i share the foundational concepts, references, tools and discoveries of my research/learning/work (still very early stage!)
go ahead and choose your path!
how do I make my own garden?
i edit this using obsidian, a note-taking software that i use for myΒ second brain. you can start using the app by downloading it for free at obsidian.md. there are many tutorials and possible advanced setups, but for starters, i recommend nick milo's "obsidian for beginners" youtube series and his LYT obsidian toolkit.
to host my notes, i use theΒ obsidian digital garden pluginΒ . it requires some technical setup, but it's quite easy to do even if you're a non-technical person. but you can also pay for obsidian publish for a simpler setup.
how can i be in the loop for new content/updates on these projects?
sign up for my newsletter or follow me on socials. also, if you want to be even more 'in the know', one possibility is to join a whatsapp group i created, in which i only occasionally share updates and exchange with a small group of friends. i'm leaving it open for new co-conspirators as well right now, as a way to approximate our relationship if you really feel the resonance. β€ ask me about it on telegram or email.
β a relevance-based index of notes
below is an index with almost all of my published notes ranked by (my own biased) "relevance score" (90+), which should give you a good overview of both what this place is all about and some of my main references. :)
so far most of my well-tended notes areΒ on the topics/archetypes of (systems) design andΒ technology (below as: lab), so please note that the index below is missing a ton of stuff fromΒ consciousness/spirituality (below as: alchemy),Β art,Β regen and player, that are less developed.
also, what's relevant for me may not be relevant for you. this gives a very big picture/overarching view of everything that i consider 90+ relevance, so you can find synergies across our interests, references and fields of study/practice.
| file | relevance | type | notestage |
|---|---|---|---|
| design philosophies | 98 | _002_core |
|
| theories of change | 98 | _002_core |
|
| c4ss.art | 98 | _004_c4ss1us |
|
| c4ss1us.lab | 98 | _004_c4ss1us |
|
| dharma | 98 | concepts/alchemy |
|
| flourishing | 98 | concepts/alchemy |
|
| human development | 98 | concepts/alchemy |
|
| integral development | 98 | concepts/alchemy |
|
| needs | 98 | concepts/alchemy |
|
| sensemaking | 98 | concepts/alchemy |
|
| sumak kawsay | 98 | concepts/alchemy |
|
| thriving | 98 | concepts/alchemy |
|
| values | 98 | concepts/alchemy |
|
| metacrisis | 98 | concepts/design |
|
| resources | 98 | concepts/design |
|
| syntropy | 98 | concepts/regen |
|
| accumulation, extraction, abstraction | 98 | diagnosis |
|
| generator functions of existential risk | 98 | diagnosis |
|
| intimacy crisis | 98 | diagnosis |
|
| self-terminating economic system | 98 | diagnosis |
|
| civilization research institute | 98 | initiatives, orgs & communities/design |
|
| what technology is actually worth building | 98 | inquiries & heuristics |
|
| daniel schmachtenberger | 98 | people/references/design |
|
| axiological design | 98 | responses/design |
|
| belief systems | 98 | topics/alchemy |
|
| value systems | 98 | topics/alchemy |
|
| worldviews | 98 | topics/alchemy |
|
| coordination systems | 98 | topics/design |
|
| research | 97 | _001_research |
|
| L1F3 support systems | 97 | _003_L1F3 |
|
| civilization design | 97 | _003_L1F3/key concepts & ideas |
|
| life design | 97 | _003_L1F3/key concepts & ideas |
|
| self-management | 97 | _003_L1F3/key concepts & ideas |
|
| self-transformation | 97 | _003_L1F3/key concepts & ideas |
|
| life management | 97 | _003_L1F3/key concepts & ideas |
|
| l1f3 management ontology | 97 | _003_L1F3 |
|
| l1f3 game | 97 | _003_L1F3 |
|
| 000 β l1f3 player toolkit | 97 | _006_toolkit |
|
| flow crisis | 97 | concepts/design |
|
| tools for extended cognition | 97 | concepts/design |
|
| dynamic medium | 97 | concepts/lab |
|
| game | 97 | concepts/player |
|
| climate crisis | 97 | diagnosis |
|
| energy crisis | 97 | diagnosis |
|
| meaning crisis | 97 | diagnosis |
|
| sensemaking crisis | 97 | diagnosis |
|
| legitimacy crisis | 97 | diagnosis |
|
| OODA loop | 97 | models & frameworks/design |
|
| regenerative design | 97 | responses/regen |
|
| adult development | 97 | topics/alchemy |
|
| a short philosophy on privilege - having, building, sharing | 97 | writings |
|
| 12 favorite questions | 96 | _002_core |
|
| 00 - viable pathways book-zine | 96 | _001_research |
|
| l1f3 protocol | 96 | _003_L1F3 |
|
| Thinking together - Gordon Brander | 96 | _009_notes & highlights from books, videos, articles |
|
| 4e cognition | 96 | concepts/alchemy |
|
| decolonization | 96 | concepts/alchemy |
|
| psychotechnologies | 96 | concepts/alchemy |
|
| stage theory | 96 | concepts/alchemy | - |
| ways of knowing | 96 | concepts/alchemy |
|
| wisdom | 96 | concepts/alchemy |
|
| complexity | 96 | concepts/design |
|
| knowledge ecologies | 96 | concepts/design |
|
| memetic tribes | 96 | concepts/design |
|
| moloch | 96 | concepts/design |
|
| systems design | 96 | concepts/design |
|
| the great simplification | 96 | concepts/design |
|
| memex | 96 | concepts/lab |
|
| minimum viable intentional personal systems design;setup | 96 | experiments/made by me/design |
|
| financial collapse | 96 | diagnosis |
|
| systemic collapse | 96 | diagnosis |
|
| center for world philosophy & religion | 96 | initiatives, orgs & communities/alchemy |
|
| church of the intimate web | 96 | initiatives, orgs & communities/alchemy |
|
| SEEDS (ecosystem) | 96 | initiatives, orgs & communities/design |
|
| common sensemakers | 96 | initiatives, orgs & communities/design |
|
| buckminster fuller institute | 96 | initiatives, orgs & communities/design |
|
| greenpill network | 96 | initiatives, orgs & communities/design |
|
| open civics | 96 | initiatives, orgs & communities/design |
|
| metagame.wtf | 96 | initiatives, orgs & communities/design |
|
| gesturing towards decolonial futures | 96 | initiatives, orgs & communities/regen |
|
| state, code, stage, depth | 96 | models & frameworks/alchemy |
|
| four quadrants | 96 | models & frameworks/design |
|
| holistic cultural materialism | 96 | models & frameworks/design |
|
| game design patterns | 96 | patterns/pattern collections |
|
| knowledge design patterns | 96 | patterns/pattern collections |
|
| vanessa machado de oliveira | 96 | people/references/regen |
|
| internet mapping | 96 | projects & tools/made by me/lab |
|
| reality mapping | 96 | projects & tools/made by me/lab |
|
| cosmik | 96 | projects & tools/projects/design |
|
| diome.xyz | 96 | projects & tools/projects/design |
|
| world game | 96 | projects & tools/projects/player |
|
| collaborative life map | 96 | prototypes & designs/made by me |
|
| omnichannel curation feed | 96 | prototypes & designs/made by me |
|
| first principles and first values | 96 | references/alchemy |
|
| cosmoerotic humanism | 96 | responses/alchemy |
|
| integral theory | 96 | responses/alchemy |
|
| metamodernism | 96 | responses/alchemy |
|
| conscious design | 96 | responses/design |
|
| protocols for thought | 96 | responses/design |
|
| second renaissance | 96 | responses/design |
|
| trust networks | 96 | responses/design |
|
| permacomputing | 96 | responses/lab |
|
| personal OS design | 96 | responses/lab |
|
| tools for thought | 96 | responses/lab |
|
| serious games | 96 | responses/player |
|
| solarpunk | 96 | responses/regen |
|
| collaboration systems | 96 | topics/design |
|
| commons management | 96 | topics/design |
|
| complex systems science | 96 | topics/design |
|
| curation | 96 | topics/design |
|
| AI ethics | 96 | topics/lab |
|
| semantic web | 96 | topics/lab |
|
| chacruna institute | 95 | initiatives, orgs & communities/alchemy |
|
| holochain | 95 | initiatives, orgs & communities/lab |
|
| life itself research | 95 | initiatives, orgs & communities/design |
|
| culture hack labs | 95 | initiatives, orgs & communities/regen |
|
| AQAL | 95 | models & frameworks/alchemy |
|
| duskOS | 95 | projects & tools/tools/lab |
|
| life intelligence | 94 | _003_L1F3/key concepts & ideas |
|
| lifestyles | 94 | _003_L1F3/key concepts & ideas |
|
| initiation | 94 | concepts/alchemy |
|
| ritual | 94 | concepts/alchemy |
|
| personal tech stack | 94 | concepts/lab |
|
| minimum viable intentional personal tech stack;setup | 94 | experiments/made by me/lab |
|
| dynamicland | 94 | initiatives, orgs & communities/lab |
|
| life itself | 94 | initiatives, orgs & communities/design |
|
| meaning alignment institute | 94 | initiatives, orgs & communities/design |
|
| mΓΊtua systems | 94 | initiatives, orgs & communities/design | - |
| nooNAO | 94 | initiatives, orgs & communities/design |
|
| p2p foundation | 94 | initiatives, orgs & communities/design |
|
| the society library | 94 | initiatives, orgs & communities/design |
|
| 8 forms of capital | 94 | models & frameworks/design |
|
| deep wealth | 94 | models & frameworks/design |
|
| fluxonomy 4d | 94 | models & frameworks/design |
|
| fourgames | 94 | models & frameworks/player |
|
| bret victor | 94 | people/references/lab |
|
| devine lu linvega | 94 | people/references/lab |
|
| community archive | 94 | projects & tools/tools/lab |
|
| fabric | 94 | projects & tools/tools/lab |
|
| l1f3 player dashboard | 94 | prototypes & designs/made by me |
|
| hedonic engineering | 94 | responses/alchemy |
|
| integral life practice | 94 | responses/alchemy |
|
| personal algorithms design | 94 | responses/design |
|
| metamodern guilds | 94 | responses/design |
|
| dashboards | 94 | responses/lab |
|
| knowledge commons | 94 | responses/lab |
|
| knowledge management | 94 | responses/lab |
|
| mapping | 94 | responses/lab |
|
| recommender systems | 94 | responses/lab |
|
| systems modeling | 94 | responses/lab |
|
| alternative education | 94 | topics/player |
|
| self-directed learning | 94 | topics/player |
|
| information design | 94 | topics/lab |
|
| interactive visualizations | 94 | topics/lab |
|
| knowledge graphs | 94 | topics/lab |
|
| knowledge bases | 94 | topics/lab |
|
| knowledge visualization | 94 | topics/lab |
|
| personal knowledge management | 94 | topics/lab |
|
| the conscious citizens | 93 | initiatives, orgs & communities/host |
|
| gitcoin | 93 | initiatives, orgs & communities/design |
|
| school of wise innovation | 93 | initiatives, orgs & communities/design |
|
| education 4 social change | 93 | initiatives, orgs & communities/player |
|
| wheel of life | 93 | models & frameworks/alchemy |
|
| gordon brander | 93 | people/references/lab |
|
| maggie appleton | 93 | people/references/lab |
|
| subconscious (tool) | 93 | projects & tools/projects/lab |
|
| startover.xyz | 93 | projects & tools/projects/player |
|
| COLLAPSE | 93 | projects & tools/tools/player |
|
| mΓΊsica do cΓrculo | 93 | responses/art |
|
| brazilian nerdcore | 93 | topics/art |
|
| game design | 93 | topics/player |
|
| online education | 93 | topics/player |
|
| alexander obenauer | 92 | people/references/lab |
|
| tim berners-lee | 92 | people/references/lab |
|
| trails.social (ex-tweetscape) | 92 | projects & tools/projects/lab |
|
| wonderOS | 92 | projects & tools/projects/lab |
|
| IPFS | 92 | projects & tools/tools/design |
|
| human programming interface | 92 | projects & tools/tools/lab |
|
| c4ss1us' conversation menu | 91 | experiments/made by me/host |
|
| c4ss1us' player card | 91 | experiments/made by me/player |
|
| possibility management | 91 | initiatives, orgs & communities/alchemy |
|
| tagstudio | 91 | initiatives, orgs & communities/lab |
|
| cooperation pedagogy | 91 | models & frameworks/host |
|
| stephen reid | 91 | people/references/design |
|
| francis miller | 91 | people/references/lab |
|
| karlicoss | 91 | people/references/lab |
|
| OMNI-mapping project | 91 | projects & tools/projects/design |
|
| DXOS | 91 | projects & tools/tools/lab |
|
| chronicle app | 91 | projects & tools/tools/lab |
|
| globe engineer | 91 | projects & tools/tools/lab |
|
| pears | 91 | projects & tools/tools/lab |
|
| solid | 91 | projects & tools/tools/lab |
|
| existential hope | 91 | references/design |
|
| ink & switch | 90 | initiatives, orgs & communities/lab |
|
| wardley mapping | 90 | models & frameworks/design |
|
| envisioning tech radar | 90 | projects & tools/projects/lab |
|
| appropedia | 90 | projects & tools/projects/regen |
|
| open source ecology | 90 | projects & tools/projects/regen |
|
| anytype | 90 | projects & tools/tools/lab |
|
| catalist network | 90 | projects & tools/tools/lab |
|
| logseq | 90 | projects & tools/tools/lab |
|
| obsidian | 90 | projects & tools/tools/lab |
|
| softspace | 90 | projects & tools/tools/lab |
|
| tana | 90 | projects & tools/tools/lab |
|
for more notes (90-, yet possibly relevant), see the full: relevance score page.
