c4ss1us.lab

see also: c4ss1us.lab mmm.page (visual overview)

about

this page introduces my main perspectives, projects and references in the field of technology.


a brief personal context

back when i was 15 years old (2014), i had a quasi-spiritual experience while deciding what the hell i should do with my life. i tell the full story [somewhere else], but in short, i decided that even though i was a typical nerd, loved gaming, and had an affinity for the logic and mathematics involved in programming, i wouldn't learn it, at least for the foreseeable future.

i realized that i wasn't interested in programming per se, but in what could be built with it. sure, games are cool, but it dawned on me that life is the biggest game there is.

i would have absolutely loved to have sword art online (or more recent versions of "alternate reality gaming" such as solo leveling or overgeared) in real life, but i also really wanted to figure out how to play life as well as i can. in the most beautiful, cool, exciting, surprising, fulfilling ways possible.

so i started questioning: how could real life be such an adventure?

and soon later - if life is the biggest game/project we have, why on earth are the tools we have for playing/managing it so much worse than we have for managing fictional characters?

just take a look at a few interfaces/dashboards from a couple of AA games (not even the highest budget, mid-tier games), for example:


elite dangerous (2015)


stellaris (2016)

why on earth don't we have this kind of in-depth interfaces, plus missions, challenges, skill trees, attributes, maps, guilds and many other useful systems/tools to collaboratively navigate/play life itself?

and oh dear, that question has been sending me down into ever-deeper rabbit holes since then. lots to talk about here in terms of power/economic incentives, the meaning crisis/collapse of value, spirituality/cosmology, education, wisdom, and even colonialism.

but for now, coming back to the story, here i am, my 15-year-old self.

i was looking at the rate of technological progress, with no idea about what the world would look like in 5-10 years, and much less about who i'd become after that time.

instead of trying to figure out exactly where i wanted to be and plan for an unknowable (though possibly foreseeable) future, what dawned on me was simply that i should try to become good at learning itself - so i could be adaptable and learn anything whenever it was necessary.

there's tons to learn on the subject of meta-learning, that go beyond just learning how to learn. it involves questioning what to learn, figuring out what is actually worth doing. it gets very philosophical very quickly.

it was a very pragmatic decision, a kind of survival mechanism, yet i must admit it caressed my ego in the sense of nourishing a vision of a polymath/renaissance person within.

besides that, during my brief period learning the basics of programming, i saw that even though there's some creativity to it (in figuring out new algorithms, designs and working with how the physical world itself functions), there's also a lot of rule-establishing and rule-following in programming. a 15-year-old opinion is not much to base any conclusions on, but it seemed really obvious that we'd soon figure out a way to automate much of this process, and i was sure there were some promising experiments with AI, visual programming languages, etc... (turns out we did, fairly quickly, completely change the way most people program - hello LLMs 🙃).

basically, i realized i didn't want to be a builder for the sake of building things. i wanted to be an architect first - and figure out what was truly worth building.

i felt that taking this path and never diving deep into computer science itself blocked my creativity in many ways - often not having the technical skills to build my visions - but it made me question everything i came into contact much more deeply. and it forced me to sit with my desires, dreams and visions for years at a time, making me answer much more clearly what i see as the role of technology and digital systems today, and what technology is actually worth building⁹⁸.


major challenges to be addressed / fields to work on:

after i was familiarized with the basics of different design philosophies⁹⁸ such as humane/human-centered design and then started moving into more-than-human-centered, circular, regenerative and values-based design, the orienting questions i've held in this field have been:

my current findings/early-stage theory of change⁹⁸ has been that we need to make drastic improvements/developments on 3 fronts:

1) a coherent sensemaking layer on and off the web

information systems -> reality maps⁹⁶, knowledge ecologies⁹⁶, material/accounting systems⁹⁸, research⁹⁷, curation⁹⁶ & sensemaking⁹⁸ systems.

2) better coordination systems⁹⁸

distributed/decentralized systems design -> global scale: economic, governance, organizational, self-organizing systems
and local-personal scale: resources, knowledge, data & self-management systems.

3) self-management⁹⁷ & collaboration tools⁹⁷

tools for extended cognition -> OODA loop⁹⁷ augmentation / DIKW management (sensemaking, information management, knowledge development, wisdom development)

life management -> l1f3 management ontology & toolkit -> memex, co-pilot, recommender systems, algorithms, maps, dashboards & more

personal & collective tech stacks -> personal computing -> permacomputing / trust networks / local-first tech


key guiding directions/ideas:

  1. how might we design & build new economic systems that address the foundational economic incentives for accumulation, extraction, abstraction that are driving the metacrisis?

web3, refi, financial incentives for open-source software, game theory, (...)

  1. how might we adapt existing systems (reducing harm & expanding utility), while also developing post-collapse, regenerative infrastructure?

permacomputing, low-tech approaches, prototypes, etc.

  1. what is the role of computers and computation in a regenerative society?

a humane dynamic medium: one that integrates dynamic visualizations, world models, knowledge representations, spatial computing, extended cognition and more to effectively... (see below)

  1. how might we empower ourselves and our communities to navigate the metacrisis and create omni-win systems?

augmenting our OODA loop: 1) tools for self-transformation -> 2) tools for sensemaking / tools for extended cognition -> 3) tools for self-management -> 4) tools for collaboration -> 5) coordination systems / self-actualization systems.

  1. how might we get started with designing, building and applying these systems/tools, despite the economic and infrastructure challenges today?

extremely intentional personal systems design: developing across 4 dimensions of a wholistic collaborative life management system. leveraging algorithms, trust networks, low-tech and other forms of existing collaborative infrastructure.


core references:

below are mostly working digital tools with similar scopes/objectives to what i consider important/necessary tech for the challenges/fields above - sensemaking, coordination, self-management and collaboration.

these references can serve both as design references/case studies, as well as practical tools for personal/collective use. they are presented along with their associated relevance scores - and soon i'll add my familiarity degree, readiness score and information density in/of each one.

for organizations conducting research and development, key ideas, papers, and other relevant resources, i'll dedicate a whole publication to exploring them in the future, but down in this page you can already see some parts of it. the list below aims to give you a quick glimpse and way to navigate the most relevant references for the designs/prototypes i've been attempting to create.

note

i have engaged with the tools/projects below to varying degrees. these scores are estimates based on what i currently know about and how much i've engaged with them. the scores can change completely depending if i learn more, my perspectives change, or as they advance in their own development.

meta-games⁹⁸:

metagame.wtf⁹⁶, world game⁹⁶, SEEDS⁹⁶, fourgames⁹⁴, startover.xyz⁹³, música do círculo⁹³/COLLAPSE⁹³

hardware⁹⁴:

dynamicland⁹⁴, ink & switch⁹⁰, new computer⁸⁸, folk computer⁸⁸

OS design⁹⁵:

duskOS⁹⁵/collapseOS⁹⁵, wonderOS⁹², mercuryOS⁸⁷, codexOS⁸⁷

distributed systems⁹⁶:

holochain⁹⁵, IPFS⁹², solid⁹¹, pears⁹¹, DXOS⁹¹

personal data management⁹⁶:

subconscious⁹³, human programming interface⁹², chronicle app⁹¹

information⁹⁶ / knowledge management⁹⁷:

fabric⁹⁴, tagstudio⁹¹, anytype⁹⁰, catalist network⁹⁰, logseq⁹⁰, obsidian⁹⁰, tana⁸⁹, (...)

knowledge curation⁹⁵ / algorithms⁹⁵:

community archive⁹⁴, cosmik⁹³, trails.social⁹², sublime⁸⁸, interneto⁸⁸, weco⁸⁶

collaborative/web-based tools for thought⁹⁶:

commonplace (app)⁸⁸, kosmik⁸⁶, fermat.ws⁸⁶, tldraw⁸⁶, stack browser⁸⁶, arc browser⁸⁶, scrintal⁸³, napkin⁸³

semantic web⁹⁶:

LLMs⁹², exa AI⁹¹, golden⁸⁷, find AI⁸⁴, (...)

web-based tools for research⁹⁷/mapping⁹⁴:

the society library⁹⁴, atlas (nomic)⁸⁶, open knowledge maps⁸², connected papers⁸², litmaps⁸², sensemaker (?)

my own projects/designs/prototypes:

l1f3 game⁹⁷, l1f3 support systems⁹⁷, l1f3 protocol⁹⁶, l1f3 management ontology⁹⁷, l1f3 player toolkit⁹⁷, collaborative life map⁹⁶, omnichannel curation feed⁹⁶, minimum viable intentional personal systems design;setup⁹⁶ and minimum viable intentional tech stack;setup⁹⁴.


relevant existing topics/resources:

see: github lists

+ weighted topics map:
personal OS design -> adapt existing systems
algorithms -> personal algorithms design -> personal systems design
digital environments (2d, 3d, XR, views, interfaces, software, games)
physical environments / devices / artifacts


next:

060 🗡 projects MOC

embed overview

070 🔩 prototypes MOC

embed overview

080 🖌 designs MOC

embed overview

090 🧪 experiments MOC

embed overview


social profiles

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