world game
the world game was proposed by buckminster fuller in the 1960s, aiming to:
"make the world work, for 100% of humanity, in the shortest possible time, through spontaneous cooperation, without ecological offense or the disadvantage of anyone."
more recently (and assertively, i'd say), the buckminster fuller institute has been using as their main goal and orientation, simply:
"to make the world work for all of life, in the shortest possible time, through spontaneous cooperation."
short intros:
--> https://www.bfi.org/about-fuller/big-ideas/world-game/
--> https://worldgameworkshop.org/brief-history
it is currently being stewarded by the schumacher center for a new economics.
it was both a workshop (finite game, magic circle, a "play session") and an infinite game towards that objective, making it something extended and continually fed/played/integrated into people's lives via os.earth.
core links:
https://worldgameworkshop.org/
https://worldgameworkshop.org/referenceshelf - references
https://worldgameworkshop.org/databeofdatabases - databases
https://worldgameworkshop.org/globalpeacegame - gameplay dynamics description
Buckminster Fuller's World Game and Its Legacy - good book exploring more deeply the unfoldment of the game's development/applications since the 1960's and correlated projects. my highlights: (coming soon)
other "world games", subsequent to buckminster fuller's:
https://www.iffpraxis.com/world-game
https://gaiangameworlds.mystrikingly.com/