knowledge design patterns
knowledge design includes: knowledge development, personal knowledge management and knowledge presentation:
i spent a great deal of time over the past ~9 years trying to figure out best practices for managing my own knowledge, as well as sharing it with people and building knowledge collaboratively.
this page contains both a philosophical and technical exploration (however brief and incomplete) of the design patterns i have been applying and finding the most useful/relevant.
i'm attempting to implement these patterns to both my digital garden and the viable pathways book-zine i'm working on, so you can see them in action there.
design patterns & choices
core patterns:
frontmatter:
relevance score
familiarity degree
familiarity context
recommendation level
recommendation context
tags
--> archetype/area, type, stage...
body:
epistemic disclosure (confidence level)
assumed audience
calculated:
information density
interrelatedness
browsability
more patterns:
dynamic possibility/fitness landscapes (+ climate) - see https://subconscious.substack.com/p/fragments-attractors & https://baku89.com/2021/01/10/fitness-landscape
dynamic interfaces (generated via web/scraper/agent data + second brain information + pre-set frameworks)
-> maps
-> diagrams (e.g.: https://diagram.website/)
-> codex
daily notes + "order by recent" -> apply to bookmarks as well
search or create
user-generated blog (stephen reid)
references:
https://maggieappleton.com/patterns
https://gordonbrander.com/pattern
scaling synthesis' stuff
gitcoin coordination mechanisms list
\ + game design patterns
sourcing from: l1f3 management system.
+ relevant mental models:
more knowledge/distinctions lead to more knowledge/distinctions, which cause self-amplifying returns but can be class-perpetuating, not necessarily exponential.
visualize value
etc