game
when i'm talking about games, i'm most interested in the context of a "serious game". i.e. one that has a practical impact on our lives/ways of seeing the world.
or metagames - i.e. games that create other games. i'll explore a bit more on both here.
a few of my favorite definitions of "game"
ERGO model: environment, roles, guidelines, objectives. (source: antonio (lala))
"A game is a form of play with goals and structure." (Kevin J. Maroney)
"A game is a form of art in which participants, termed players, make decisions in order to manage resources through game tokens in the pursuit of a goal." (Greg Costikyan)
"A game is an activity among two or more independent decision-makers seeking to achieve their objectives in some limiting context." (Clark C. Abt)
"All games share four defining traits: a goal, rules, a feedback system, and voluntary participation." (Jane McGonigal)
use cases
self-discovery/self-transformation, learning/capacity development/skill development, self-healing/community/relationship building, strategy development/co-creation, fun.
coordination/peace games
instead of (or in addition to) war/combat games, can we have coordination/peace games?
the "great logistics game" or "world (peace) game" was proposed by buckminster fuller institute as a tool to facilitate a comprehensive, anticipatory, design science approach to the problems of the world.
its goal is to figure out how to:
other approaches:
- 70s - cybersyn - distributed decision support system to aid in the management of the national economy - during the birth of cybernetics.
types of metagames
a) lifelong journeys (4-quadrant view)
- self-discovery/realization games (waking up)
- learning/capacity development games (growing up)
- self-healing/empowerment/relationship-building games (cleaning up)
- strategy/co-creation/contribution games (showing up)
- discovery/experiential games (opening up)
b) meta-cognitive processes (OODA loop)
c) life areas (wheel of life)
- personal/spiritual
- health & fitness
- relationships
- environments
- finances
- professional
- learning
- fun/play/creativity
- systems
d) 4 horizons, 12 areas (fourgames)
+ more?
(metadesign? gameworld building? games that create games?)
(other metagames that are social in nature or can be practiced as such? -> spiritual/relational: resonance, attunement, logoic architecture. social/developmental: SDGs, IDGs, possibility management, etc)
for the games i played the most as a child/adolescent: see gaming.