game

a few of my favorite definitions of "game"

ERGO model: environment, roles, guidelines, objectives. (source: antonio (lala))

"A game is a form of play with goals and structure." (Kevin J. Maroney)

"A game is a form of art in which participants, termed players, make decisions in order to manage resources through game tokens in the pursuit of a goal." (Greg Costikyan)

"A game is an activity among two or more independent decision-makers seeking to achieve their objectives in some limiting context." (Clark C. Abt)

"All games share four defining traits: a goal, rules, a feedback system, and voluntary participation." (Jane McGonigal)

types of games

4-quadrant view:
  1. self-discovery/transformation (waking up)
  2. learning/capacity development (growing up)
  3. self-healing/relationship building (cleaning up)
  4. strategy/co-creation (showing up)
coordination/peace games

instead of (or in addition to) war/combat games, can we have coordination/peace games?

the "great logistics game" or "world (peace) game" was proposed by buckminster fuller as a tool to facilitate a comprehensive, anticipatory, design science approach to the problems of the world.

its goal is to figure out how to:

"make the world work, for 100% of humanity, in the shortest possible time, through spontaneous cooperation, without ecological offense or the disadvantage of anyone."

other approaches:

  1. 70s - cybersyn - distributed decision support system to aid in the management of the national economy - birth of cybernetics.

use cases

self-discovery/self-transformation, learning/capacity development/skill development, self-healing/community/relationship building, strategy development/co-creation, fun.

main references:

write/clarify my differences in approach from (above & below):

L1F3 = protocol for interoperability across (these + other) frameworks/games.
⭐ major distinction: regenerative games vs self-termination games / infinite vs finite games

a FOSS, user-owned system with a plug-and-play marketplace of games, frameworks, agents and communities.

the games i played the most as a child/adolescent: see gaming.