hello! welcome to my digital garden! π·
for the past 6 years, i've been researching the complexity of the times we're living - our landscape of challenges and opportunities, asking how to live in more ethical and regenerative ways, as well as how to create better systems for self-actualization and social coordination.
this place is my public compilation (research garden) aiming to share my findings and continue to deepen the inquiry into:
how can we create systems that better support us in playing, coordinating and collaborating towards more sacred & regenerative presents?
this space has 2 main types of content:
-
my open research/diagnosis on the metacrisis - i.e. our unique civilizational moment, which carries the seeds of potential for a profound systemic transformation and a human phase shift into radically wiser, weller societies - as well as a set of escalating novel systemic risks and interconnected crises that continue to unravel as part of our persistent coordination failures as the first truly global society in the history of human civilizations*.
-
my own projects, curation and theory of change (under development): experiments, prototypes and designs integrating these perspectives into the L1F3 support systems and their propositions, exploring how consciousness development, design, technology, art, regeneration and games can be systemic responses to the metacrisis.
these propositions/designs are presented in and can be applied at 4 different levels: #personal, #local, #regional, #global.
you'll also find loose notes - exploring different ideas, resources, pathways to create thriving lives and societies, oriented towards supporting the integral development of humans and the flourishing of the whole, evolving from our dominant ones, based on win-lose dynamics and extractivist paradigms that are destroying the planetary systems we depend upon, promoting profound psycho-spiritual alienation and leading us towards impeding systemic collapse.
i've been tending to this public space for the past ~2 years. it already has a lot of content, but most of it is still early stage. π± please consider this while exploring. π
β also note: contents can be dense - emotionally and informationally - and some might be challenging to understand at first sight. i suggest you take your time exploring it and treat it more like a walk in the garden - you can explore different references/perspectives and surprise yourself with the discoveries along the way, instead of a book that you need to read from beginning to end!
*one might make the case that we're not really a global society, since there are still some uncontacted tribes and communities that don't have access to much of our global infrastructure, such as media and the internet, however, we're already deeply globalized not just in terms of supply chains but also in terms of risks. any country with access to nuclear weapons, plus the acceleration of AI, ecological crises, biotechnology, and a series of other growing risks have the potential to harm the planet in ways that are consequential or even catastrophic for all of humanity and the other species on earth.
*ps: this website is not currently optimized for mobile view, if something looks weird/cut off on your phone, select "use desktop version" on your browser settings to better visualize some elements, such as images and tables.
a visual overview
these are the main themes we'll cover here.
for clarity: the way i use the terms "games" and "systems" is (often) interchangeable. and the way i refer to technology is broadly as: social, analog, digital and ancestral technologies - a mix of both systems design and technological development.
we'll dive into deep analyses of the metacrisis, references from different worldviews on navigating our crises and reality itself, analyses of the deeper philosophical underpinnings of these perspectives, such as integral meta-theory, cosmoerotic humanism, decolonial theory, metarelationality and metamodernism, the different theories of change emerging out of these approaches, design approaches that can be applied at different levels of depth towards systems transformation and the design of new systems - and finally, maps, examples and opportunities of initiatives, projects and tools across these different domains (consciousness, art, technology, regeneration, systems/games) putting all of this into practice.
how to navigate this space
this place is already an unconventional place since it's a digital garden full of hyperlinks. i will further go on here and propose a set of tags and specific knowledge design patterns, that can help you better navigate this complex information at different layers of depth.
if you want, you can just skip this session to see a list right next, which contains almost all of my published notes ranked by (my own biased) order of relevance, which should give you a good overview of what i/this place is all about.
this might be a little too much information at first glance, but it should improve your experience over time. as you navigate more, you can get back to this, and i believe you'll start seeing its usefulness growing. :)
just click anywhere that draw your attention and follow your curiosity. otherwise, here are a few more structured possibilities:
most of the contents you'll find here can be filtered/navigated through a few lenses:
7 major topics/archetypes: #alchemy, #design, #art, #lab, #player, #host, #regen.
4 stages of note maturity: #π³ (very early, still not planted), #π± (early, seedling), #πΏ (growing, budding) and #π² (robust, evergreen).
4 levels cognitive complexity: #absolutebeginner, #beginner, #intermediate, #advanced
17 major categories: #inquiry, #term, #concept, #heuristic, #framework, #methodology, #pattern, #experiment, #prototype, #resource, #diagnosis, #project, #topic, #response, #person, #organization, #institution.
4 layers: #personal, #local, #regional, #global.
3 horizons of application: #h1 (short-term, reduce harm), #h2 (mid-term, empower/create supportive conditions), #h3 (long-term, design new systems, games and institutions).
and a few more to come...
notes will have a few other features to help further explore them:
- relevance scores (0-100) - my own judgement on how relevant this note is in the context of the whole.
- epistemic status (0-10) - how confident i am over the contents of the note.
- hyperlinks - related notes to dive deeper and feed your curiosity.
"a digital garden is something inbetween a personal blog and a wiki. it's a collection of evolving notes, essays, and ideas that aren't strictly organised by their publication date. they're inherently exploratory β posts are linked through contextual associations (bi-directional links). they aren't refined or complete - posts can be published as half-finished thoughts that will grow and evolve over time. they're less rigid, less performative, and less perfect than the personal "blogs" we're used to encountering on the web." - maggie appleton on digital gardening tools and resources.
the digital garden metaphor can go a really long way. understanding your knowledge as a web of relationships can make us question, manage and design our information ecologies in more conscious ways. i'm compiling my perspectives on knowledge design/management/sharing on the page: about - my approach to knowledge development, but it's stil learly.
for now, if you want to know more, you can check out maggie's amazing content on a brief history & ethos of the digital garden, daniel schmachtenberger's the war on sensemaking and my thoughts on the fields of tools for thought and personal knowledge management as a whole.
feel free to use these tags and patterns to help you navigate and make sense of the content presented here.
β where do i start?
here are two ways to help you navigate this space:
a) πΈ a loose, experimental, self-directed navigation based on hyperlinks/tags/patterns (above) or a relevance-based index of notes (below).
or:
b) πΊ a structured, organized, narrative way, in which i share the foundational concepts, references, tools and discoveries of my research/learning/work. (still very early stage! i recommend you follow the first option.)
choose your path below!
a) πΈ loose navigation - notes breakdown
so far most of my well-tended notes areΒ on the topics/archetypes of design andΒ lab, so the index below is missing a ton of stuff fromΒ alchemy,Β art,Β player, host andΒ regen, that are less developed.
also, what's relevant for me may not be relevant for you, yet some aspects may have a transversal impact. this gives a very big picture/overarching view of everything that i consider 90+, so you can find synergies between our interests, references and fields of study. another option would be to go deeper into: my core inquiries (soon).
file | relevancescore | type | notestage |
---|---|---|---|
bem viver | 98 | concepts/alchemy |
|
dharma | 98 | concepts/alchemy |
|
human development | 98 | concepts/alchemy |
|
integral development | 98 | concepts/alchemy |
|
needs | 98 | concepts/alchemy |
|
flourishing | 98 | concepts/alchemy |
|
sensemaking | 98 | concepts/alchemy |
|
thriving | 98 | concepts/alchemy |
|
values | 98 | concepts/alchemy |
|
wisdom | 98 | concepts/alchemy |
|
metacrisis | 98 | concepts/design |
|
resources | 98 | concepts/design |
|
syntropy | 98 | concepts/regen |
|
accumulation, extraction, abstraction | 98 | diagnosis |
|
generator functions of existential risk | 98 | diagnosis |
|
intimacy crisis | 98 | diagnosis |
|
self-terminating economic system | 98 | diagnosis |
|
civilization research institute | 98 | initiatives, orgs & communities/design |
|
what technology is actually worth building | 98 | inquiries & heuristics |
|
daniel schmachtenberger | 98 | people/references/architect;design |
|
axiological design | 98 | responses/design |
|
coordination systems | 98 | topics/design |
|
c4ss.art | 98 | _005_c4ss1us |
|
c4ss1us.lab | 98 | _005_c4ss1us |
|
design philosophies | 98 | _006_core notes |
|
theories of change | 98 | _006_core notes |
|
00 - viable pathways book-zine | 98 | _002_research |
|
flow crisis | 97 | concepts/design |
|
tools for extended cognition | 97 | concepts/design |
|
dynamic medium | 97 | concepts/lab |
|
climate crisis | 97 | diagnosis |
|
energy crisis | 97 | diagnosis |
|
legitimacy crisis | 97 | diagnosis |
|
meaning crisis | 97 | diagnosis |
|
sensemaking crisis | 97 | diagnosis |
|
OODA loop | 97 | models & frameworks/design |
|
regenerative design | 97 | responses/regen |
|
ken wilber | 97 | tbprocessed/evernote/0 - inbox |
|
adult development | 97 | topics/alchemy |
|
civilization design | 97 | _003_L1F3/core concepts |
|
life design | 97 | _003_L1F3/core concepts |
|
life management | 97 | _003_L1F3/core concepts |
|
self-transformation | 97 | _003_L1F3/core concepts |
|
self-management | 97 | _003_L1F3/core concepts |
|
l1f3 game | 97 | _003_L1F3 |
|
l1f3 management ontology | 97 | _003_L1F3 |
|
L1F3 support systems | 97 | _003_L1F3 |
|
000 β l1f3 player toolkit | 97 | _004_toolkit |
|
research | 97 | _002_research |
|
4e cognition | 96 | concepts/alchemy |
|
decolonization | 96 | concepts/alchemy |
|
psychotechnologies | 96 | concepts/alchemy |
|
ways of knowing | 96 | concepts/alchemy |
|
complexity | 96 | concepts/design |
|
knowledge ecologies | 96 | concepts/design |
|
moloch | 96 | concepts/design |
|
systems design | 96 | concepts/design |
|
the great simplification | 96 | concepts/design |
|
memex | 96 | concepts/lab |
|
financial collapse | 96 | diagnosis |
|
systemic collapse | 96 | diagnosis |
|
minimum viable intentional personal systems design;setup | 96 | experiments/made by me/design |
|
church of the intimate web | 96 | initiatives, orgs & communities/alchemy |
|
center for world philosophy & religion | 96 | initiatives, orgs & communities/alchemy |
|
buckminster fuller institute | 96 | initiatives, orgs & communities/design |
|
common sensemakers | 96 | initiatives, orgs & communities/design |
|
greenpill network | 96 | initiatives, orgs & communities/design |
|
metagame.wtf | 96 | initiatives, orgs & communities/design |
|
open civics | 96 | initiatives, orgs & communities/design |
|
SEEDS (ecosystem) | 96 | initiatives, orgs & communities/design |
|
gesturing towards decolonial futures | 96 | initiatives, orgs & communities/regen |
|
state, code, stage, depth | 96 | models & frameworks/alchemy |
|
four quadrants | 96 | models & frameworks/design |
|
holistic cultural materialism | 96 | models & frameworks/design |
|
game design patterns | 96 | patterns/pattern collections |
|
knowledge design patterns | 96 | patterns/pattern collections |
|
internet mapping | 96 | projects & tools/made by me/lab |
|
reality mapping | 96 | projects & tools/made by me/lab |
|
diome.xyz | 96 | projects & tools/projects/design |
|
world game | 96 | projects & tools/projects/player |
|
collaborative life map | 96 | prototypes & designs/made by me |
|
omnichannel curation feed | 96 | prototypes & designs/made by me |
|
vanessa andreotti | 96 | people/references/regen |
|
first principles and first values | 96 | references/alchemy |
|
cosmoerotic humanism | 96 | responses/alchemy |
|
integral theory | 96 | responses/alchemy |
|
metamodernism | 96 | responses/alchemy |
|
conscious design | 96 | responses/design |
|
protocols for thought | 96 | responses/design |
|
second renaissance | 96 | responses/design |
|
trust networks | 96 | responses/design |
|
solarpunk | 96 | responses/regen |
|
serious games | 96 | responses/player |
|
permacomputing | 96 | responses/lab |
|
personal OS design | 96 | responses/lab |
|
tools for thought | 96 | responses/lab |
|
collaboration systems | 96 | topics/design |
|
commons management | 96 | topics/design |
|
curation | 96 | topics/design |
|
systems science | 96 | topics/design |
|
semantic web | 96 | topics/lab |
|
l1f3 protocol | 96 | _003_L1F3 |
|
12 favorite questions | 96 | _006_core notes |
|
Thinking together | 96 | _009_notes & highlights from books, videos, articles |
|
life itself research | 95 | initiatives, orgs & communities/design |
|
holochain | 95 | initiatives, orgs & communities/lab |
|
culture hack labs | 95 | initiatives, orgs & communities/regen |
|
AQAL | 95 | models & frameworks/alchemy |
|
duskOS | 95 | projects & tools/tools/lab |
|
initiation | 94 | concepts/alchemy |
|
ritual | 94 | concepts/alchemy |
|
personal tech stack | 94 | concepts/lab |
|
minimum viable intentional personal tech stack;setup | 94 | experiments/made by me/lab |
|
life itself | 94 | initiatives, orgs & communities/design |
|
meaning alignment institute | 94 | initiatives, orgs & communities/design |
|
nooNAO | 94 | initiatives, orgs & communities/design |
|
p2p foundation | 94 | initiatives, orgs & communities/design |
|
the society library | 94 | initiatives, orgs & communities/design |
|
dynamicland | 94 | initiatives, orgs & communities/lab |
|
8 forms of capital | 94 | models & frameworks/design |
|
deep wealth | 94 | models & frameworks/design |
|
fluxonomy 4d | 94 | models & frameworks/design |
|
fourgames | 94 | models & frameworks/player |
|
community archive | 94 | projects & tools/tools/lab |
|
fabric | 94 | projects & tools/tools/lab |
|
l1f3 player dashboard | 94 | prototypes & designs/made by me |
|
bret victor | 94 | people/references/lab |
|
devine lu linvega | 94 | people/references/lab |
|
integral life practice | 94 | responses/alchemy |
|
hedonic engineering | 94 | responses/alchemy |
|
metamodern guilds | 94 | responses/design |
|
personal algorithms design | 94 | responses/design |
|
dashboards | 94 | responses/lab |
|
knowledge commons | 94 | responses/lab |
|
knowledge management | 94 | responses/lab |
|
mapping | 94 | responses/lab |
|
recommender systems | 94 | responses/lab |
|
systems modeling | 94 | responses/lab |
|
information design | 94 | topics/lab |
|
interactive visualizations | 94 | topics/lab |
|
knowledge bases | 94 | topics/lab |
|
knowledge graphs | 94 | topics/lab |
|
knowledge visualization | 94 | topics/lab |
|
personal knowledge management | 94 | topics/lab |
|
alternative education | 94 | topics/player |
|
self-directed learning | 94 | topics/player |
|
life intelligence | 94 | _003_L1F3/core concepts |
|
lifestyles | 94 | _003_L1F3/core concepts |
|
gitcoin | 93 | initiatives, orgs & communities/design |
|
school of wise innovation | 93 | initiatives, orgs & communities/design |
|
the conscious citizens | 93 | initiatives, orgs & communities/host |
|
education 4 social change | 93 | initiatives, orgs & communities/player |
|
wheel of life | 93 | models & frameworks/alchemy |
|
sensenets | 93 | projects & tools/projects/design |
|
subconscious (tool) | 93 | projects & tools/projects/lab |
|
startover.xyz | 93 | projects & tools/projects/player |
|
COLLAPSE | 93 | projects & tools/tools/player |
|
gordon brander | 93 | people/references/lab |
|
maggie appleton | 93 | people/references/lab |
|
naruto (anime) | 93 | references/player/anime;manga;webtoon |
|
arcane (tv show) | 93 | references/art |
|
mΓΊsica do cΓrculo | 93 | responses/art |
|
game design | 93 | topics/player |
|
online education | 93 | topics/player |
|
brazilian nerdcore | 93 | topics/art |
|
trails.social (ex-tweetscape) | 92 | projects & tools/projects/lab |
|
wonderOS | 92 | projects & tools/projects/lab |
|
IPFS | 92 | projects & tools/tools/design |
|
human programming interface | 92 | projects & tools/tools/lab |
|
alexander obenauer | 92 | people/references/lab |
|
tim berners-lee | 92 | people/references/lab |
|
c4ss1us' conversation menu | 91 | experiments/made by me/host |
|
c4ss1us' player card | 91 | experiments/made by me/player |
|
possibility management | 91 | initiatives, orgs & communities/alchemy |
|
tagstudio | 91 | initiatives, orgs & communities/lab |
|
cooperation pedagogy | 91 | models & frameworks/host |
|
OMNI-mapping project | 91 | projects & tools/projects/design |
|
chronicle app | 91 | projects & tools/tools/lab |
|
DXOS | 91 | projects & tools/tools/lab |
|
globe engineer | 91 | projects & tools/tools/lab |
|
pears | 91 | projects & tools/tools/lab |
|
solid | 91 | projects & tools/tools/lab |
|
stephen reid | 91 | people/references/architect;design |
|
francis miller | 91 | people/references/lab |
|
karlicoss | 91 | people/references/lab |
|
existential hope | 91 | references/design |
|
ink & switch | 90 | initiatives, orgs & communities/lab |
|
wardley mapping | 90 | models & frameworks/design |
|
envisioning tech radar | 90 | projects & tools/projects/lab |
|
appropedia | 90 | projects & tools/projects/regen |
|
open source ecology | 90 | projects & tools/projects/regen |
|
anytype | 90 | projects & tools/tools/lab |
|
catalist network | 90 | projects & tools/tools/lab |
|
logseq | 90 | projects & tools/tools/lab |
|
obsidian | 90 | projects & tools/tools/lab |
|
softspace | 90 | projects & tools/tools/lab |
|
tana | 90 | projects & tools/tools/lab |
|
for more (90-, yet possibly relevant notes), see the full: relevance score page.
b) πΊ my r&d - structured way
i've been slowly working on the β³ viable pathways book-zine, which is both an anthology and a series of original articles conveying my findings. it's still early-stage, but if you want to see some of these draft articles, they're available below:
core essays
the essays below present the major inquiries that i'm slowly investigating, tending to and developing my perspectives/proposals on. the emojis represent their growth stage/readiness.
- π± ππ» my thesis - thriving in the metacrisis & facilitating the regenerative transition with the help of life support systems, networks and games
- π± π§π»ββοΈ a meta-system for modular self-unfoldment & interoperability across philosophies, methodologies and perspectives
- π± π enabling authentic and transformative learning - frames, resources & pathways
- πΏ π foundational concepts for developing regenerative information ecologies & empowering knowledge commons
- π± π¦Έπ»ββοΈ design specs & constraints for enabling minimum viable vocational economies
- πΏ π networked living - practical tools and perspectives for empowering collectives amidst accelerating attention & experience economies
- π± π an introduction to the L1F3 game and the L1F3 support systems
- π± π reality 101 - a curated hyperlinked multimedia collection
- π± πΈ life design & decision-making 202 - fundamentals beyond the common sense
- πΏ πΉ prototypes, experiments & low-hanging fruits - collaborative life design, energy management, life as play
*disclaimer: my aim here isn't to provide definitive answers, but starting points. my hope is for this curation and provocations to serve as an overview, to give us some clarity of the territory and empower us as sensemakers and infinite players. so we can start playing these metagames more consciously, effortlessly and collaboratively.
additional information
how do I make my own garden?
i edit this using obsidian, a note-taking software that i use for myΒ second brain. you can start using the app by downloading it for free at obsidian.md. there are many tutorials and possible advanced setups, but for starters, i recommend nick milo's "obsidian for beginners" youtube series and his LYT obsidian toolkit.
to host my notes, i use theΒ obsidian digital garden pluginΒ . it's quite easy to setup. but you can also pay for obsidian publish for a simpler setup.
how can i be in the loop for new content/updates on these projects?
sign up for my newsletter. also, if you want to be even more 'in the know', one possibility is to join a whatsapp group i created, in which i only occasionally share updates and exchange with a small group of friends. i'm leaving it open for new co-conspirators as well right now, as a way to approximate our relationship if you really feel the resonance. β€ ask me about it on telegram.