hello! welcome to my digital garden! π·
for the past 6 years, i've been researching the complexity of the times we're living - our landscape of challenges and opportunities, asking how to live in more ethical and regenerative ways, as well as how to create better systems for self-actualization and social coordination.
this place is my public compilation (research garden) aiming to share my findings and continue to deepen the inquiry into:
how can we create systems that better support us in playing, coordinating and collaborating towards more sacred & regenerative presents?
you'll find 2 main types of content here:
-
my open research & diagnosis on the metacrisis - i.e. our unique civilizational moment, which carries the seeds of potential for a profound systemic transformation and a human phase shift into radically wiser, weller societies - as well as a set of completely novel, escalating systemic risks and interconnected crises that continue to unravel as a consequence of our persistent coordination failures as the first truly global society in the history of human civilizations*.
-
my own projects, curation and theory of change (under development): experiments, prototypes and designs integrating these perspectives into the L1F3 support systems and their propositions, exploring how consciousness development, design, technology, art, regeneration and games can be systemic responses to the metacrisis.
these propositions/designs are presented in and can be applied at 4 different levels: #personal, #local, #regional, #global.
you'll also find loose notes - exploring different ideas, resources, pathways to create thriving lives and societies, oriented towards supporting the integral development of humans and the flourishing of the whole, evolving from our dominant ones, based on win-lose dynamics and extractivist paradigms that are destroying the planetary systems we depend upon, promoting profound psycho-spiritual alienation and leading us towards impeding systemic collapse.
please note: the contents in this place can be dense - emotionally β€ and informationally π§ - and some might be challenging to understand at first sight. instead of treating this like a book or a linear research, which you "have to understand fully", i suggest you take your time exploring it. treat it more like a walk in the garden, just follow your curiosity and you might end up exploring lots of different references/perspectives and surprise yourself with the discoveries along the way! π·
also, i've been tending to this public space for the past ~2 years. it already has a lot of content, however most of it is still early stage. π± please consider this while navigating. π
*one might make the case that we're not really a global society, since there are still some uncontacted tribes and communities that don't have access to much of our global infrastructure, such as media and the internet, however, we're already deeply globalized not just in terms of supply chains but also in terms of risks. any country with access to nuclear weapons, plus the acceleration of AI, ecological crises, biotechnology, and a series of other growing risks have the potential to harm the planet in ways that are consequential or even catastrophic for all of humanity and other species on earth.
*ps: this website is not currently optimized for mobile view, if something looks weird on your phone, select "use desktop version" on your browser settings to better visualize some elements, such as images and tables.
a visual overview
these are the main themes covered here.
for clarity: the way i use the terms "games" and "systems" is (often) interchangeable. and the way i refer to technology is broadly as: social, analog, digital and ancestral technologies - a mix of both systems design and technological development.
navigate at whatever level makes sense for you. we'll cover:
- deep analyses of the metacrisis, exploring references from different worldviews on navigating our crises and reality itself,
- analyses of the deeper philosophical underpinnings of these perspectives, such as integral meta-theory, cosmoerotic humanism, decolonial theory, metarelationality and metamodernism,
- the different theories of change emerging out of these bodies of work,
- design approaches that can be applied at different levels of depth towards systems transformation and the design of new systems, and finally:
- maps, examples and opportunities of initiatives, projects and tools across these different domains (consciousness, art, technology, regeneration, systems/games) putting all of this into practice.
β how to navigate this space
just click anywhere that draws your attention and follow your curiosity. if you want a bit more directed navigation, here are a few more options:
this place is already unconventional since it's a digital garden full of hyperlinks. i will further go on below and provide you with a few different possibilities for exploring this content, including a set of specific tags and opinionated knowledge design patterns, that can help you better navigate this complex information at different layers of depth.
this might be a little too much information to take in at first glance, but it should improve your experience over time. no need to check it all right now. as you navigate more, you can come back to these different exploration paths, and i believe you'll start seeing their usefulness. :)
"a digital garden is something inbetween a personal blog and a wiki. it's a collection of evolving notes, essays, and ideas that aren't strictly organised by their publication date. they're inherently exploratory β posts are linked through contextual associations (bi-directional links). they aren't refined or complete - posts can be published as half-finished thoughts that will grow and evolve over time. they're less rigid, less performative, and less perfect than the personal "blogs" we're used to encountering on the web." - maggie appleton on digital gardening tools and resources.
the digital garden metaphor can go a really long way. understanding your knowledge as a web of relationships can make us question, manage and design our information ecologies in more conscious ways. i'm compiling my perspectives on knowledge design/management/sharing on the page: about - my approach to knowledge development, but it's still early.
for now, if you want to know more, you can check out maggie's amazing content on a brief history & ethos of the digital garden, daniel schmachtenberger's the war on sensemaking and my thoughts on the fields of tools for thought and personal knowledge management as a whole.
there are 3 major ways to navigate this space:
a) β a relevance-based index of notes (below)
b) πΈ a loose, experimental, self-directed navigation based on tags & patterns (early stage!)
c) πΊ a structured, organized, narrative way, in which i share the foundational concepts, references, tools and discoveries of my research/learning/work (still very early stage!)
go ahead and choose your path!
a) β a relevance-based index of notes
below is an index with almost all of my published notes ranked by (my own biased) "relevance score" (90+), which should give you a good overview of both what this place is all about and some of my main references. :)
so far most of my well-tended notes areΒ on the topics/archetypes of (systems) design andΒ technology (below as: lab), so please note that the index below is missing a ton of stuff fromΒ consciousness (below as: alchemy),Β art,Β regen and player, that are less developed.
also, what's relevant for me may not be relevant for you. this gives a very big picture/overarching view of everything that i consider 90+, so you can find synergies across our interests, references and fields of study/practice.
file | relevancescore | type | notestage |
---|---|---|---|
bem viver | 98 | concepts/alchemy |
|
dharma | 98 | concepts/alchemy |
|
flourishing | 98 | concepts/alchemy |
|
human development | 98 | concepts/alchemy |
|
integral development | 98 | concepts/alchemy |
|
needs | 98 | concepts/alchemy |
|
sensemaking | 98 | concepts/alchemy |
|
thriving | 98 | concepts/alchemy |
|
values | 98 | concepts/alchemy |
|
metacrisis | 98 | concepts/design |
|
resources | 98 | concepts/design |
|
syntropy | 98 | concepts/regen |
|
accumulation, extraction, abstraction | 98 | diagnosis |
|
generator functions of existential risk | 98 | diagnosis |
|
intimacy crisis | 98 | diagnosis |
|
self-terminating economic system | 98 | diagnosis |
|
civilization research institute | 98 | initiatives, orgs & communities/design |
|
what technology is actually worth building | 98 | inquiries & heuristics |
|
daniel schmachtenberger | 98 | people/references/design |
|
axiological design | 98 | responses/design |
|
coordination systems | 98 | topics/design |
|
00 - viable pathways book-zine | 98 | _001_research |
|
c4ss.art | 98 | _004_c4ss1us |
|
c4ss1us.lab | 98 | _004_c4ss1us |
|
theories of change | 98 | _002_core notes |
|
design philosophies | 98 | _002_core notes |
|
flow crisis | 97 | concepts/design |
|
tools for extended cognition | 97 | concepts/design |
|
dynamic medium | 97 | concepts/lab |
|
climate crisis | 97 | diagnosis |
|
energy crisis | 97 | diagnosis |
|
legitimacy crisis | 97 | diagnosis |
|
meaning crisis | 97 | diagnosis |
|
sensemaking crisis | 97 | diagnosis |
|
OODA loop | 97 | models & frameworks/design |
|
regenerative design | 97 | responses/regen |
|
adult development | 97 | topics/alchemy |
|
research | 97 | _001_research |
|
l1f3 game | 97 | _003_L1F3 |
|
l1f3 management ontology | 97 | _003_L1F3 |
|
L1F3 support systems | 97 | _003_L1F3 |
|
civilization design | 97 | _003_L1F3/core concepts |
|
life design | 97 | _003_L1F3/core concepts |
|
self-management | 97 | _003_L1F3/core concepts |
|
self-transformation | 97 | _003_L1F3/core concepts |
|
life management | 97 | _003_L1F3/core concepts |
|
000 β l1f3 player toolkit | 97 | _006_toolkit |
|
4e cognition | 96 | concepts/alchemy |
|
decolonization | 96 | concepts/alchemy |
|
psychotechnologies | 96 | concepts/alchemy |
|
ways of knowing | 96 | concepts/alchemy |
|
wisdom | 96 | concepts/alchemy |
|
complexity | 96 | concepts/design |
|
knowledge ecologies | 96 | concepts/design |
|
moloch | 96 | concepts/design |
|
systems design | 96 | concepts/design |
|
the great simplification | 96 | concepts/design |
|
memex | 96 | concepts/lab |
|
financial collapse | 96 | diagnosis |
|
systemic collapse | 96 | diagnosis |
|
minimum viable intentional personal systems design;setup | 96 | experiments/made by me/design |
|
center for world philosophy & religion | 96 | initiatives, orgs & communities/alchemy |
|
church of the intimate web | 96 | initiatives, orgs & communities/alchemy |
|
buckminster fuller institute | 96 | initiatives, orgs & communities/design |
|
greenpill network | 96 | initiatives, orgs & communities/design |
|
metagame.wtf | 96 | initiatives, orgs & communities/design |
|
SEEDS (ecosystem) | 96 | initiatives, orgs & communities/design |
|
common sensemakers | 96 | initiatives, orgs & communities/design |
|
open civics | 96 | initiatives, orgs & communities/design |
|
gesturing towards decolonial futures | 96 | initiatives, orgs & communities/regen |
|
state, code, stage, depth | 96 | models & frameworks/alchemy |
|
four quadrants | 96 | models & frameworks/design |
|
holistic cultural materialism | 96 | models & frameworks/design |
|
vanessa andreotti | 96 | people/references/regen |
|
game design patterns | 96 | patterns/pattern collections |
|
knowledge design patterns | 96 | patterns/pattern collections |
|
diome.xyz | 96 | projects & tools/projects/design |
|
cosmik | 96 | projects & tools/projects/design |
|
world game | 96 | projects & tools/projects/player |
|
internet mapping | 96 | projects & tools/made by me/lab |
|
reality mapping | 96 | projects & tools/made by me/lab |
|
first principles and first values | 96 | references/alchemy |
|
collaborative life map | 96 | prototypes & designs/made by me |
|
omnichannel curation feed | 96 | prototypes & designs/made by me |
|
conscious design | 96 | responses/design |
|
second renaissance | 96 | responses/design |
|
protocols for thought | 96 | responses/design |
|
trust networks | 96 | responses/design |
|
serious games | 96 | responses/player |
|
solarpunk | 96 | responses/regen |
|
permacomputing | 96 | responses/lab |
|
personal OS design | 96 | responses/lab |
|
tools for thought | 96 | responses/lab |
|
cosmoerotic humanism | 96 | responses/alchemy |
|
integral theory | 96 | responses/alchemy |
|
metamodernism | 96 | responses/alchemy |
|
collaboration systems | 96 | topics/design |
|
commons management | 96 | topics/design |
|
curation | 96 | topics/design |
|
systems science | 96 | topics/design |
|
semantic web | 96 | topics/lab |
|
l1f3 protocol | 96 | _003_L1F3 |
|
12 favorite questions | 96 | _002_core notes |
|
Thinking together - Gordon Brander | 96 | _009_notes & highlights from books, videos, articles |
|
life itself research | 95 | initiatives, orgs & communities/design |
|
holochain | 95 | initiatives, orgs & communities/lab |
|
culture hack labs | 95 | initiatives, orgs & communities/regen |
|
AQAL | 95 | models & frameworks/alchemy |
|
duskOS | 95 | projects & tools/tools/lab |
|
initiation | 94 | concepts/alchemy |
|
ritual | 94 | concepts/alchemy |
|
personal tech stack | 94 | concepts/lab |
|
minimum viable intentional personal tech stack;setup | 94 | experiments/made by me/lab |
|
life itself | 94 | initiatives, orgs & communities/design |
|
meaning alignment institute | 94 | initiatives, orgs & communities/design |
|
nooNAO | 94 | initiatives, orgs & communities/design |
|
the society library | 94 | initiatives, orgs & communities/design |
|
p2p foundation | 94 | initiatives, orgs & communities/design |
|
dynamicland | 94 | initiatives, orgs & communities/lab |
|
8 forms of capital | 94 | models & frameworks/design |
|
fluxonomy 4d | 94 | models & frameworks/design |
|
deep wealth | 94 | models & frameworks/design |
|
fourgames | 94 | models & frameworks/player |
|
bret victor | 94 | people/references/lab |
|
devine lu linvega | 94 | people/references/lab |
|
community archive | 94 | projects & tools/tools/lab |
|
fabric | 94 | projects & tools/tools/lab |
|
l1f3 player dashboard | 94 | prototypes & designs/made by me |
|
metamodern guilds | 94 | responses/design |
|
personal algorithms design | 94 | responses/design |
|
dashboards | 94 | responses/lab |
|
knowledge commons | 94 | responses/lab |
|
knowledge management | 94 | responses/lab |
|
mapping | 94 | responses/lab |
|
recommender systems | 94 | responses/lab |
|
systems modeling | 94 | responses/lab |
|
hedonic engineering | 94 | responses/alchemy |
|
integral life practice | 94 | responses/alchemy |
|
information design | 94 | topics/lab |
|
interactive visualizations | 94 | topics/lab |
|
knowledge bases | 94 | topics/lab |
|
knowledge graphs | 94 | topics/lab |
|
knowledge visualization | 94 | topics/lab |
|
personal knowledge management | 94 | topics/lab |
|
self-directed learning | 94 | topics/player |
|
alternative education | 94 | topics/player |
|
life intelligence | 94 | _003_L1F3/core concepts |
|
lifestyles | 94 | _003_L1F3/core concepts |
|
gitcoin | 93 | initiatives, orgs & communities/design |
|
school of wise innovation | 93 | initiatives, orgs & communities/design |
|
the conscious citizens | 93 | initiatives, orgs & communities/host |
|
education 4 social change | 93 | initiatives, orgs & communities/player |
|
wheel of life | 93 | models & frameworks/alchemy |
|
gordon brander | 93 | people/references/lab |
|
maggie appleton | 93 | people/references/lab |
|
startover.xyz | 93 | projects & tools/projects/player |
|
subconscious (tool) | 93 | projects & tools/projects/lab |
|
COLLAPSE | 93 | projects & tools/tools/player |
|
arcane (tv show) | 93 | references/art |
|
naruto (anime) | 93 | references/player/anime;manga;webtoon |
|
mΓΊsica do cΓrculo | 93 | responses/art |
|
brazilian nerdcore | 93 | topics/art |
|
game design | 93 | topics/player |
|
online education | 93 | topics/player |
|
alexander obenauer | 92 | people/references/lab |
|
tim berners-lee | 92 | people/references/lab |
|
trails.social (ex-tweetscape) | 92 | projects & tools/projects/lab |
|
wonderOS | 92 | projects & tools/projects/lab |
|
IPFS | 92 | projects & tools/tools/design |
|
human programming interface | 92 | projects & tools/tools/lab |
|
c4ss1us' conversation menu | 91 | experiments/made by me/host |
|
c4ss1us' player card | 91 | experiments/made by me/player |
|
possibility management | 91 | initiatives, orgs & communities/alchemy |
|
tagstudio | 91 | initiatives, orgs & communities/lab |
|
cooperation pedagogy | 91 | models & frameworks/host |
|
stephen reid | 91 | people/references/design |
|
francis miller | 91 | people/references/lab |
|
karlicoss | 91 | people/references/lab |
|
OMNI-mapping project | 91 | projects & tools/projects/design |
|
chronicle app | 91 | projects & tools/tools/lab |
|
globe engineer | 91 | projects & tools/tools/lab |
|
pears | 91 | projects & tools/tools/lab |
|
solid | 91 | projects & tools/tools/lab |
|
DXOS | 91 | projects & tools/tools/lab |
|
existential hope | 91 | references/design |
|
ink & switch | 90 | initiatives, orgs & communities/lab |
|
wardley mapping | 90 | models & frameworks/design |
|
appropedia | 90 | projects & tools/projects/regen |
|
open source ecology | 90 | projects & tools/projects/regen |
|
envisioning tech radar | 90 | projects & tools/projects/lab |
|
anytype | 90 | projects & tools/tools/lab |
|
catalist network | 90 | projects & tools/tools/lab |
|
logseq | 90 | projects & tools/tools/lab |
|
obsidian | 90 | projects & tools/tools/lab |
|
softspace | 90 | projects & tools/tools/lab |
|
tana | 90 | projects & tools/tools/lab |
|
for more notes (90-, yet possibly relevant), see the full: relevance score page.
additional information
how do I make my own garden?
i edit this using obsidian, a note-taking software that i use for myΒ second brain. you can start using the app by downloading it for free at obsidian.md. there are many tutorials and possible advanced setups, but for starters, i recommend nick milo's "obsidian for beginners" youtube series and his LYT obsidian toolkit.
to host my notes, i use theΒ obsidian digital garden pluginΒ . it requires some technical setup, but it's quite easy to do even if you're a non-technical person. but you can also pay for obsidian publish for a simpler setup.
how can i be in the loop for new content/updates on these projects?
sign up for my newsletter. also, if you want to be even more 'in the know', one possibility is to join a whatsapp group i created, in which i only occasionally share updates and exchange with a small group of friends. i'm leaving it open for new co-conspirators as well right now, as a way to approximate our relationship if you really feel the resonance. β€ ask me about it on telegram.