l1f3 management system
main archetype: πΆ architect
description
this project is my wildly ambitious attempt to design/prototype the OS of the future - with its most important tools, workflows, agents and interfaces - in a very opinionated (integral/metamodern) way that works according to my beliefs, desires and goals of enabling human potential and regenerating earth, yet in an open-source, modular, non-deterministic way, open for customization and augmentation by anyone with other biocentric values.
which is part of an even wilder, more ambitious project - uncovering and redesigning our fundamental personal and civilizational L1F3 support systems.
github - project categories:
familiarity / closeness / relatedness
relative importance / relevance / weight (recurrence/feedback loops)
feeling (that drove me to it)
main components:
perception (personal data management/information management) / sensemaking (personal knowledge management - responsibilities, roles, challenges, etc) / decision-making (decision management) / action/learning (task management / time management / energy management / learning management) / feedback/results (wisdom management / values management / self-management)
+ different views
systems overview
β«Έ personal systems
categories of personal systems:
self-management
- [self-reflection] -> values management
- [priming]
- [sensing]
- [sensemaking]
- [decision-making]
- [action]
- [learning]
- [tracking]
life management systems breakdown:
- π« resources management system
- π§ knowledge management system
- β decision management system
- β action management system
- π learning management system
systems management
++
sub-projects:
- knowledge management interfaces
- learning management interfaces
- building an extended mind
- building a digital garden
- obsidian mastery
- notion pages creation;organization
- notion aesthetics
- notion + obsidian integration
+ quantified self compilations
personal tech stack / setups
system workflows/modules
ββ> visualize my systems like unit (programmable) / models?
+
(...)
design patterns
open-source
modular
itemized
data ownership
interoperable (credible exit)
core design elements:
data structures / information levels (idea unit / modular idea):
modular structures / composable structures like:
in:
can create certain file types:
project overview
mvp:
related ideas:
video experiments
soundscapes
video (VFX, b-rolls, animations, illustrations)