l1f3 management system

description

this project is my wildly ambitious attempt to design/prototype key elements of the OS of the future - its most important tools, workflows, agents and interfaces - in a way that embeds into its design integral/metamodern principles and values of supporting human and more-than-human thriving and regenerating earth, in an open-source, modular, non-deterministic way, open for customization and augmentation by anyone with other biocentric/protopic/prosocial values.

this project is part of an even wilder, more ambitious project - aiming to uncover and redesign our fundamental personal and civilizational L1F3 support systems.

it operates on the premise that if we are able to develop/apply transformative tools for thought, or better yet - tools for extended cognition, we can design ourselves, our lives and our systems in ways that are more nourishing for the whole.


key references/tools:

spiritual

state, code, stage, depth⁹⁶
AQAL model⁹⁵
possibility management⁹¹
ísis schuarts' frameworks⁸⁶ (closed-source)
human design⁸²

technical

chronicle app⁹¹
human programming interface⁹¹

main components:

+ different views

systems overview

⫸ personal systems

categories of personal systems:

self-management

life management systems breakdown:

systems management

++

sub-projects:

+ quantified self compilations
personal tech stack / setups

system workflows/modules

——> visualize my systems like unit (programmable) / models?

+ KM - capture, organize, synthesize loop.jpg|350

(...)

design patterns

open-source
modular
itemized
data ownership
interoperable (credible exit)

github - project categories:

familiarity / closeness / relatedness
relative importance / relevance / weight (recurrence/feedback loops)
feeling (that drove me to it)

core design elements:
data structures / information levels (idea unit / modular idea):
modular structures / composable structures like:

in:

can create certain file types:


project overview

mvp:

related ideas:

video experiments
soundscapes
video (VFX, b-rolls, animations, illustrations)