l1f3 management methodology
about
since 2015, i've been asking myself - is there an "optimal" or "better" way to manage my life? what would that look like?
and then from learning lots of mental models, simple heuristics and operating principles, i kept experimenting with tons of systems and frameworks, such as zettelkasten, david allen's getting things done, leo babauta's zen to done, nick milo linking your thinking, august bradley's PPV, taylor pearson's purposeful productivity, rodrigo arantes' a jogada, my own work in 2018 with gabriel goffi and in 2022 with Γsis schuarts (life manager), drinking inspiration from ken wilber's work on the integral OS, ancestral orientation devices such as the i-ching, mahalila, tarot, as well as several different notion workflows/templates once these started to pop up, og knowledge design frameworks and patterns, a bunch of game interfaces/design patterns, and jamie combs' fourgames framework - finally - around 2022 i started to have glimpses of a "life management methodology" that worked for me.
while going through all that, i kept constantly questioning myself:
what are or "should be" the design primitives of life management?
what are the fundamental ways in which we see, relate to and engage with reality?
what are the fundamental tools that we use to do so?
instead of assuming a bunch of premises widely accepted in modern culture (and just "get on with these simple productivity apps/tricks"), this inquiry clearly came from an inner place of strong dissonance - what's being talked about in media, how "normal lives" are being lived feels off. that's not what i believe in and want for my life.
so this necessarily crosses into deeper metaphysical, epistemological, ontological, axiological territory.
yet, i didn't want to get esoteric. i wanted it to work for other people too. so my inquiry remained: how can i create something that is grounded in reality, that is systemic, modular, non-dogmatic, interoperable, fully extensible, customizable and regenerative by design?
very wordy and challenging, yes. but necessary nonetheless.
i wanted it to be minimally opinionated, yet i found this regenerative frame to be a key difference between meaninglessness and unconsciously damaging behaviors to ways of living that are more conscious and life-affirming, so i opted to keep it.
as it's intended to be modular, the ontology of the framework itself is under constant development, but the initial core principles/structures are set in place.
the L1F3 framework
it consists of:
a set of maps of content, structured under the fourgames framework, that is in a sense, similar to GTD's 6 horizons of focus.
π£ deep game:
- 000 π§π»ββοΈ self
- 001 π§Ώ purpose & ikigai MOC
- 005 π’ journeys & archetypes MOC
- 010 π values & principles MOC
- 015 β¨ heuristics & inquiries MOC
πΉ long game:
- 020 β concepts, questions & ideas MOC
- 025 πΊ topics & references MOC
- 030 β° challenges & framing MOC
- 035 π missions MOC
π© mid game:
- 040 π€Ήπ»ββοΈ areas MOC
- 045 π― objectives MOC
- 050 β strategy MOC
- 055 πΌ ventures & initiatives MOC
- 060 π‘ projects MOC
- 065 π goals & KPIs MOC
- 070 π© prototypes MOC
- 075 π quests MOC
- 080 β tools MOC
- 085 π communities & relationships MOC
π΄π π‘ short game:
inspired by the OODA loop, i also created a few spaces to visualize/understand/improve meta-cognitive processes:
- sensing hub
- sensemaking hub
- decision-making hub
- action hub (task management) - ok
- learning hub (learning management) - ok
inspired by the fourgames framework, there are also pages categorized according to the descriptions of their games:
π£ deep game:
πΉ long game:
π© mid game:
π΄π π‘ short game:
and finally, inspired by solo leveling/nanomachine's player system and sword art online's yui/iron man's jarvis, i created the L1F3 player toolkit - i.e. a toolbox for playing life in more conscious, effective, collaborative, fun and purposeful ways.