l1f3 game

the l1f3 game is an ongoing endeavor to:

transform life into a real-world massive multiplayer online-and-offline collaborative self-transformation & regenerative civilization-building game.

a game oriented towards supporting/challenging us on our path of conscious evolution and development of more conscious, fun, collaborative, regenerative and disruptiveยน systems - for addressing our personal and civilizational crises.

for the sake of resilience, values-alignment and accessibility, it has to be built on top of an open-source, distributed, modular, interoperable protocol for playing life - individually and together.

interoperability across play

the L1F3 game exists so we can play life in more conscious, fun, collaborative, impactful and regenerative ways.

play is both an attitude and an action, it happens at all levels above data, information and knowledge. considering the OODA loop, to play is an agreement, a decision that transforms your whole loop - it changes how you observe, orient, decide and act moving forward.

fourgames introduces a simple yet profound lens for how life is play. the games we are always playing and can choose to be more conscious of.

ancient wisdom traditions also do so by saying that life is a lila (play), maya (illusion), yet also a journey of conscious evolution.

indigenous wisdom might state that life is about learning, creating, healing, sharing, playing. and meta-theorists such as ken wilber encapsulate it as waking up, growing up, cleaning up, showing up, opening up.

cyberneticians might use the OODA loop often, using the sensing, sensemaking, decision-making, action, learning loops to study the patterns of living systems and do complexity-informed design.

regenerative designers, cognitive scientists -> relevance realization and reciprocal narrowing...

i (c4ss1us) might say: let's build systems to enable deeper levels of collaboration, coordination systems, design and self-transformation in life!

many other philosophers, anthropologists, researchers, historians, educators, biologists, and people from all fields, backgrounds and journeys also have their valuable perspectives to add...

how do we hold space for all these perspectives, and more to come?

L1F3 protocol is an experimental interoperability protocol for perspectives - testing, evaluating, taking, changing and creating.

related people: peth/changethegame/metadreamer, davi lemos, marcelo peterlini, victor (vibecafe.xyz), gordon brander, gui david/ketan agrawal, ana marques/ciano, ethan nelson/eric brown, julyanna carmo/daya/ronaldo crispim, luis sรฉrgio ferreira/alex bretas.

ยนsee: disruption.

main references:

conceptual alignment:

world game
source: buckminster fuller institute, os.earth

"make the world work, for 100% of humanity, in the shortest possible time, through spontaneous cooperation, without ecological offense or the disadvantage of anyone."

metagame.wtf
source: peth, metacrisis / game b space

metagame is a web3 community building a massive online coordination game - oriented towards figuring out how to play life together, address the metacrisis and moloch, and build new socio-economic systems more aligned with the better versions of ourselves.

startover.xyz
source: possibility management

"a free-to-play massively-multiplayer online-and-offline matrix-building thoughtware-upgrade personal-transformation real-life adventure-game."

design/UX alignment:

homefree / factorio
source: https://www.youtube.com/watch?v=ArNUz3HU3Tc

stellaris / civilization VI
source: https://www.youtube.com/watch?v=fHLgtO7b-to

chatdev (AI game interface)
source: https://www.youtube.com/watch?v=5Zj_zstLLP4

MMORPG dynamics:
examples: ashes of creation - https://www.youtube.com/watch?v=1s82xJnx1EY / ESO - https://www.youtube.com/watch?v=AITD9dJ8gnY / BDO - https://www.youtube.com/watch?v=R34zBM3bGak

other real-life gaming tools/refs:

metagame.wtf (player profile, personal dashboard)
integral OS
cabinDAO profiles (+ other DAO governance mechanisms, greenpill, gnosis guild/zodiac, SEEDS)
startover.xyz's experiments catalog
united planet 2030 (SEEDS) / school of humanity
gnoman regenaissance festival / edgar gouvea jr's gincanas
playful software - hyperlink.academy, sane.fyi, fermat.ws, mmm.pages, huggingface spaces, others in the indieweb space
(more to add...)
X-prize, bootcamps, hackathons...

note

the contents of the writing below are currently haphazard, disjointed and all over the place. please proceed at your own risk. (or don't. feel free to come back later when it'll be hopefully updated and improved.)

patterns of meta-play

a) game modules

1) core elements
character design / character progression

race
classes
attributes
background
skills
talents
modules/skins (demon slayer, naruto, other universes/gameworlds)

player toolkit

quests
challenges
trackers
markers
log / journal
map / mini-map
compass
HUDs
inventory
environments

+ more on https://www.gameuidatabase.com/

game design refs

in the field of game design there are no established "game design patterns", however there are proposals and compilations made by staffan bjork & jussi holopainen (2004), joris dormans (2012), jose zagal (2020), christopher barney (2021), and others that are useful references.

game theory refs

tbd

serious games refs

tbd

2) existing metagame blocks

b) play modes

what's a minimum viable game that's stimulating & empowering?

the game of flow.

flow lives in between challenge and comfort.

-> take actions that push me out of my box/comfort zone but that are not too challenging.
-> face fear, regain my confidence, discover and own more of my hidden/locked/blocked power.

what are the possible games to play? / what are the games people often play?

-> being/becoming yourself. healing. growing. evolving. - solar plexus chakra / crown chakra
-> economy, generating resources (usually building a business) - root chakra
-> relationship development / network building (usually building a community) - sacral chakra / heart chakra
-> influence, communication (usually building a media) - throat chakra
-> developing technology, developing systems (usually by building a product) - third eye chakra
-> creating art

spiritual/personal

solving a problem (depression, anxiety, sense of being lost) -> becoming more aligned
initiation
underworld conquering
7 chakras
ego states
archetypes MOC
aligning with nature cycles
fasting
aprender, curar, servir, curtir
(learning, perception, action)

emotional/relational
intellectual
creative
professional

working with something that's rewarding for you -> working with something aligned with your purpose -> increasing your impact

physical
health & fitness

be physically healthy ->
become stronger / become leaner / become more beautiful
fasting

environment

having great clothes
having great personal items / objects / accessories

having a great physical environment -> building a house
having a great office

financial

financial safety -> financial independence

infrastructural/operational
examples of psychological games

(cravings/habits, shadow work, commitments/challenges, meditation)

examples of spiritual games

(mahalila, tarot, fasting protocols, psychedelic protocols)


important clarification questions

Q: what's the difference between this and some "life gamification app"?

in short, the level of responsibility. in most gamification products or apps, there are clearly distinct roles of game/product designers and users/players.

in real life, everyone is co-creating reality. L1[[l1f3 gameoduct you buy and use, it's something you co-create by participating. you are at the same time the designer and the player of your own life (and its games).

there's a huge difference in the mindset, and therefore, in how we act, play, and experience reality itself. if we recognize that life is a meta-game, and opt for co-designing it, we have way more sovereignty and agency.

that's the proposal of the L1[[l1f3 gamether serious life games.

Q: what's the difference between this and metagame.wtf?

honestly, not much. i intend to collaborate/integrate as much as possible with them.

a few key differences are: they're more focused on building the web3 infrastructure first and a more technically-oriented kind of play, instead of playing life in all its dimensions.

we're more focused on building community and narrative content first, so it can attract more than the tech-savvy/web3 types and become a self-sustainable ecosystem able to support its players on their developmental journeys, so they can, among other things, build the necessary technological tools as well.

there's also a big challenge in web3/crypto space which is the design of conscious/sustainable/regenerative incentive structures. though there are great projects attempting to address this such as token engineering commons, gitcoin and better-than-free economies such as SEEDS, i still believe it's a largely unsolved problem, with room for wild speculation and bad actors. so i'm a bit wary of investing a lot of energy into the project and it collapsing due to their tokenomics model.

Q: what's the difference between this and startover.xyz?

they're much more focused on internal transformation than the balance between internal and external contribution/expression, while we're more oriented by integral theory's distinctions of the four facets of integral development.

they're also more interested in furthering their own empirical research rather than integrating different wisdom traditions and fields of knowledge.


introduction & background

this project has a long history, starting with my first spiritual realization in 2015 and catapulted by my work with รญsis schuarts at high stakes academy back in 2018 and many following experiences/prototypes.

but it can be boiled down to two questions:

what games are you already playing in life?
how can life be a game that's deeply nourishing & empowering for you, for others and for the planet?

one way we can begin to create that is by choosing to play a game of finding/aligning with one's own flow.

everyone has a unique energetic fingerprint, so finding out / aligning with yours is a lifelong mission.

but for starters, flow lives in between challenge and comfort.

for example, specifically, for me this means:
-> taking actions that push me out of my box/comfort zone but that are not too challenging.
-> facing fear, gaining confidence, discovering, owning and developing more of my hidden/locked/blocked powers.

what moves you?

core systems:

๐ŸŒŒ l1f3 operating system

1) viable games and sub-games

-> what are the possible games to be played? / what are the games people often play?

refs: games people play, a jogada, fourgames, (...)

despertar, curar, aprender, servir, curtir
(awakening, healing, learning, serving, enjoying)

creating / cultivating / learning / sharing

managing oneself (energy, time, parts, thoughts, emotions, actions)

-> introspection, discovering yourself. awakening. healing. unfolding. - solar plexus chakra / crown chakra
-> economy, generating resources (usually entrepreneurship, sales, marketing, management) - root chakra
-> relationship development / network building (usually community building) - sacral chakra / heart chakra
-> influence, communication (usually content creation) - throat chakra
-> tech design, technology development, systems development (usually by building a product) - third eye chakra
-> creating art

spiritual/personal

solving a problem (depression, anxiety, sense of being lost) -> becoming more aligned
initiation
fasting
owning your shadows (concepts/alchemy/underworld)
7 chakras
managing ego states
accessing archetypes MOC
aligning with nature cycles
proving oneself
discovering oneself
challenging oneself

emotional/relational

taking care of
caring / empathizing

intellectual

being "smart"

creative

being "capable"
being "creative" / "free"

professional

working with something that's rewarding for you -> working with something aligned with your purpose -> increasing your impact

physical
health & fitness

be physically healthy ->
become stronger / become leaner / become more beautiful
fasting

environment

having great clothes
having great personal items / objects / accessories
(meaningful, useful, beautiful, durable)

having a great physical environment -> building a house
having a great office

financial

financial safety -> financial independence

infrastructural/operational
examples of psychological games

(cravings/habits, shadow work, commitments/challenges, meditation)

examples of spiritual games

(mahalila, 22-02-20 - tarot reading, fasting protocols, psychedelic protocols)

2) principles & practices (religions, philosophies, studies + fictional storyworlds as skins)
3) challenges (personal & collective)

shared context allows for coordination and collaboration. that's why communities, references MOC and language really matter here.

refs:
societal level:
social impact articulations such as - unitedplanet / SDGs
foresight institutions / cultural/futures observatories
think tanks / x prize-like foundations
incubators / accelerators / hubs / fellowships
non-profits / philantropic organizations

individual level:
self-directed learning communities - school of humanity
lots of wisdom traditions and therapy modalities - possibility management

โš™ l1f3 management system

1) ๐Ÿ•ธ l1f3 management framework

a set of best practices, applications, interfaces, pages and dashboards for managing your life.

2) personal systems

subsconscious articles:
https://subconscious.substack.com/p/effort-is-evidence-of-broken-feedback
+ https://subconscious.substack.com/p/fragments-attractors

3) physical environments/objects
4) digital environments/objects

player toolkit enters here. personal tech stack. third spaces.

4.1) personal tech stacks
4.2) second brains

๐ŸŒซ l1f3 streaming system

1) social / collaborative layer

modularity and interoperability are so important here. holochain/neighbourhoods and a few other projects leading the way.

2) digital gardens
3) AI agents

๐ŸŽฎ l1f3 player system

1) ๐Ÿงฐ l1f3 player toolkit

a set of best practices, interfaces, pages and dashboards for managing your self.

things such as: player attributes (skills, talents, statuses, classes, etc), artifacts (physical, digital, hybrid, energetic), aspirations (metagame quests, initiations, training, etc).

many RPG and MMORPG systems to use as reference.

d&d and WoW being the most famous/foundational ones.

2) add-on systems

other elements:

other components of personal systems (life OS, management, streaming, player systems)...


more references

a jogada
caio vassรฃo
our world the game
unitedplanet

fields:
game theory
serious games
educational games
cooperative games
gamification