003 🏟 board

what would a game board for your life look like?

it depends on how you understand life, what your values, goals and perceptions of reality look like, and what you deem important to visualize.

i'd argue that pretty much regardless of who you are, if you're interested in having more clarity/visibility in your life, some long-standing coaching frameworks are quite helpful as a starting point.

plus, this frame of a game board introduces an interesting view of life as a game, and therefore, a set of useful definitions and frameworks from game design become available:

your life as:
"a form of play with goals and structure."
"a set of rules, guidelines and objectives within an environment."
"a set of goalsruleschallenges, and interactions."
"(...) goals, rules, a feedback system, and voluntary participation."
"an activity among two or more in(ter)dependent decision-makers seeking to achieve their objectives in some limiting context."
"a form of art in which participants, termed players, make decisions in order to manage resources through game tokens in the pursuit of a goal."


core design / mechanics

this game / board has 3 layers:

  1. self-management/self design

(...)

  1. life design/life management

most people spend most of their time here. the board intends to make visible the amount of systems, tools, actions and possibilities in this space, which are often taken for granted or simply underexplored/not seen, due to the sheer amount of information in the world and/or the current design of our dominant civilizational systems and of most people's lives, which don't incentivize further investigation/elaboration in this space.

  1. civilization design/civilization management

what's your contribution to the design and unfoldment of the world as a whole? whatever the scale of your work (personal, local, global), it may be interesting/useful to others somewhere out there who might take your ideas/creations and develop it further.

initial references/frameworks to be embedded:

wardley mapping's strategy cycle & mapping principles (below)

the strategy cycle.png|800

according to wardley mapping, any map contains the following 6 elements:
  • visual representation
  • context specific
  • position of components relative to some form of anchor
  • movement of those components
design frameworks

wheel of life

wheel of life.png|600
12 areas of life balance.jpg|600

6 horizons of focus
6 horizons of focus - GTD.png
fourgame dynamics

fourgames full breakdown 3 (highest-res) upscaled 2.jpeg|800

knowledge graph view:

softspace demo (gif).gif

quantified self view:

interface - R017 medical interface gif - dennis schaefer - 2014 - behance (optimized gif 5mb).gif

desktop dashboard views:

rvbbit

VR graph views:

vr data viz.png

vr data viz 2.jpg

videogame references -> board game view:

yu-gi-oh old school 3d.jpg

yu-gi-oh old school game.jpg

yu-gi-oh master duel board.jpeg yu-gi-oh cross duel view.jpeg

yu-gi-oh cross duel.jpg